KnockoutNet

  • Home
  • How it works
  • Gallery
  • Contact
  • SHOP
  • Home
  • How it works
  • Gallery
  • Contact
  • SHOP
KnockoutNet is an interactive electronic hockey training system that lets players play games against the clock or each other, captivating their attention and engaging their competitive spirit. The many game options are all designed to improve the players' shooting speed, accuracy, and attention to the open shot.  KnockoutNet is lightweight and easy to maneuver, making it perfect for your garage, basement, or dry-land training area. 
Shop the KnockoutNet Store

Game options

Knockout 30

Hit all nine panels in less than 30 seconds.  Game clock counts down from 30 seconds and counts shots.

Knockout 20

Hit all nine panels in less than 20 seconds.  Game clock counts down from 30 seconds and counts shots.

blackout

Hit all nine panels as quickly as possible.  Game keeps track of your time and counts shots.

corners

Shoot out all four corners as quickly as possible.  Hitting a non-corner panel will turn all or some of the corners back on.  Game keeps track of your time and counts shots.

Hit or miss

Hit the blue flashing panel as many times as possible in 30 seconds.  The panel changes after every shot.  Game keeps track of hits and missed shots.

Run 'em up

Tally up as many points as possible in 30 seconds.  Corners are worth 25 points, middle side/top/bottom are worth 10 points, and center panel is worth minus 5 points.  Any flashing panel is worth 50 points.

sniper

Hit the moving panel as many times as possible in 30 seconds.  As the game progresses, the panel moves faster.

STREAKER

No timer.  One panel is randomly lit.  Hit as many as you can to keep your streak going.  Miss one and the game is over.  Game will keep track of your streak.

tic-tac-toe

The first shooter is red and the second shooter is blue. The center panel keeps track of the players turn. Three in a row wins. ​

Times up

Hit the blue flashing panel as many times as possible in 30 seconds.  The quicker you hit it, the more points it's worth.  Tally up as many points as possible.

Team Play Scenarios

faceoff blackout

Two nets required.  No timer, first team to knockout all nine panels wins.  Knocking out each panel counts as a goal.  Game keeps track of goals and shots.

FACEOFF random

Two nets required.  No timer, a random panel is lit on each net, hitting the lit panel counts as a goal, after each goal the lit panel changes location, game tracks goals and shots, play for whatever desired timeframe, when time is up, team with most goals wins.
Shop the KnockoutNet Store
Proudly powered by Weebly